Endless parkour · Android · iOS

Leap ofWorlds

One thumb is all it takes.

Relaxing one-thumb endless parkour. A cartoon burglar outruns a cop through 21 low-poly worlds, from sunset rooftops to the backrooms.

Google Play · soonApp Store · soon
In developmentGodot 4Coming soon to Google Play and the App Store
21worlds
01thumb
60fps target
Leap of Worlds key art
Screens

In motion.

Features

What makes it tick.

01

One Thumb

Auto-run. Tap to jump, swipe down to slide, swipe sideways to dodge. Wall-runs and vaults trigger themselves with timing assist.

02

Flow Scoring

Distance is your score, and a combo builds with every clean jump, slide and vault. Your best run is saved.

03

21 Worlds

Rooftops to Backrooms. A world gate every few minutes, each with its own palette, props and weather. Unlock them by total distance run.

04

The Chase

A cartoon cop replays your exact path a few metres behind, jumping where you jumped. Comic, never scary.

05

Nothing Predatory

Optional rewarded ads and a one-time remove-ads purchase. No energy timers, no loot boxes.

06

Built in Godot 4

Procedurally generated chunks, hand-built low-poly props for every world, and day, dusk and night variants with rain, snow and fog.

Leap of Worlds is a relaxing endless parkour game for one thumb. A cartoon burglar in a beanie auto-runs across rooftops, forests, canyons and stranger places, and a mustachioed cop follows your exact path a few metres behind. Tap to jump, swipe to slide and dodge, and let the timing assist handle the wall-runs and vaults.

There are 21 worlds to unlock by distance, each with its own palette, props and weather. Monetisation is optional rewarded ads and a single remove-ads purchase. No energy timers, no loot boxes.

It is built in Godot 4 and tuned for 60 fps on mid-range phones.

Player resources
Your data
  • Your best run and unlocked worlds are stored only on your device.
  • The remove-ads purchase is handled entirely by Google Play or the App Store. We never see your payment details.