Leap ofWorlds
One thumb is all it takes.
Relaxing one-thumb endless parkour. A cartoon burglar outruns a cop through 21 low-poly worlds, from sunset rooftops to the backrooms.

In motion.






What makes it tick.
One Thumb
Auto-run. Tap to jump, swipe down to slide, swipe sideways to dodge. Wall-runs and vaults trigger themselves with timing assist.
Flow Scoring
Distance is your score, and a combo builds with every clean jump, slide and vault. Your best run is saved.
21 Worlds
Rooftops to Backrooms. A world gate every few minutes, each with its own palette, props and weather. Unlock them by total distance run.
The Chase
A cartoon cop replays your exact path a few metres behind, jumping where you jumped. Comic, never scary.
Nothing Predatory
Optional rewarded ads and a one-time remove-ads purchase. No energy timers, no loot boxes.
Built in Godot 4
Procedurally generated chunks, hand-built low-poly props for every world, and day, dusk and night variants with rain, snow and fog.
Leap of Worlds is a relaxing endless parkour game for one thumb. A cartoon burglar in a beanie auto-runs across rooftops, forests, canyons and stranger places, and a mustachioed cop follows your exact path a few metres behind. Tap to jump, swipe to slide and dodge, and let the timing assist handle the wall-runs and vaults.
There are 21 worlds to unlock by distance, each with its own palette, props and weather. Monetisation is optional rewarded ads and a single remove-ads purchase. No energy timers, no loot boxes.
It is built in Godot 4 and tuned for 60 fps on mid-range phones.
- Privacy policyWhat Leap of Worlds stores and sends, in plain words.
- SupportBugs, refunds and questions. dev@hollowbrightstudios.com
- Delete my dataHow to request deletion of anything tied to you.
- Press kitLogos, key art and studio facts.
- Your best run and unlocked worlds are stored only on your device.
- The remove-ads purchase is handled entirely by Google Play or the App Store. We never see your payment details.